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RavenQuest Week #13 Recap (Updates, Changelog, Roundtable Summary)

RavenQuest Week #13 Recap (Updates, Changelog, Roundtable Summary)

Published at June 17, 2025
9 min read
News

Welcome Back Adventurers! 👋

Hold onto your helms, because Week 13 in RavenQuest (June 9th – June 16th) was a tidal wave of revelations that has reshaped the entire landscape! The upcoming "mini-expansion" 1.1.0 officially has a name – "Treasures Below" – and the dev team, spearheaded by a very vocal Knighter on the Guilds Roundtable, unveiled massive plans for $QUEST Ecosystem 2.0 and the surprise arrival of a new game, RavenIdle. Meanwhile, your allies at RavenQuest.tools are deep in the design phase for our most ambitious utility yet – the Build Planner – and we've officially launched the Raven's Quill Challenge with $QUEST and RavenPacks up for grabs! Prepare yourselves, because the future of RavenQuest is looking deeper and more expansive than ever. Let's unearth the treasures!


🛠️ RavenQuest.tools Updates

This week at RavenQuest.tools, while our recently launched Interactive Map and Database pages continue to serve the community, our biggest focus has been on future development and a brand new community engagement initiative!

✨ NEW: The Raven's Quill Challenge is LIVE! (2,500 $QUEST + $250 in RavenPacks!)

Calling all scribes, strategists, and storytellers! The Raven's Quill Challenge, presented by RavenQuest.tools and sponsored by RavenQuestGame, is your chance to share your wisdom and get rewarded!

💰 Prize Pool: A massive 2,500 $QUEST + $250 in RavenPacks!

  • ✍️ How to Enter: Submit a guide, guild story, gameplay breakdown, or any insightful RavenQuest content via the "Submit an Idea" button on our Community Blog Page.
  • 💥 Rewards: For every 10 valid submissions, 1 winner will be randomly selected to win 500 $QUEST + $50 worth of RavenPacks (5 winners total).
  • 🕰️ Deadline: The challenge runs until Sunday, July 13, 2025, 11:45 PM EST, or when 50 valid submissions are reached.
  • ✅ Key Requirements: Original English content (min ~400 words), relevant to RavenQuest, include full Discord username, be a member of both the RavenQuest & RavenQuest.tools Discords, and subscribe to our gg.tools YouTube Channel. No spam, solely AI content, or off-topic posts.
  • 🧠 Topic Ideas: Class/build guides, land/tradepack strategy, economy breakdowns, how-to guides, new player tips, guild stories & operations. (Personal stories won't be featured on the main blog, but guides, walkthroughs, and guild-focused narratives are perfect!)

This is your chance to be featured, share your knowledge, and win big! Let your name be etched in the chronicles!

🖼️ Build Planner - First Look Teaser!

We're deep in the design phase for our most ambitious tool yet: a comprehensive, MMO-style Build Planner!
(Placeholder for your Figma Teaser Image of the Build Planner)

Figma design screenshot of the RavenQuest.tools Build Planner UI, showing sections for build stats, equipment, skill trees, and notes.
A sneak peek at the RavenQuest.tools Build Planner in development!

This will be a true game-changer, allowing you to plan, save, and share intricate Archetype builds with detailed stats, equipment loadouts, video embeds, creator notes, and other features we're cooking up!

🔮 Ongoing & Upcoming for RavenQuest.tools:

💰 $QUEST Calculator Live! Don't forget our recently launched tool to calculate your $QUEST profitability: RQ.tools $QUEST Calculator.

  • 🗺️ Interactive Map Improvements: We've added check marks for completed items, with more data and features incoming.
  • 💸 New Ads: Helping us keep the lights on and continue building these awesome free tools for you!
  • ✍️ Blog Submission Button: Live on our Community Blog Page for the Raven's Quill Challenge and future contributions!
  • 🛠️ Crafting Calculator Design: Actively in the design phase!

📜 RavenQuest Game Updates

While the massive 1.1.0 update continues its development, the RavenQuest team announced an interim patch, 1.0.9.5, set to drop next week (the week of June 16th), and officially named the upcoming mini-expansion!

⚔️ Patch 1.0.9.5 Incoming (Next Week!)

Get ready for some significant progression and content additions before the mini-expansion:

  • 📈 Archetype/Effective Level Cap raised to 80! Unlock more Skill Points, Attribute Points, and push your character's growth to new heights.
  • 🎯 Team Boss Bounties Debut! Grandmaster Maxxor will now host rotating boss bounty events. Party up to hunt down nearly a dozen iconic RavenQuest bosses for Fame and new, valuable rewards. This offers a great way for veterans to re-engage with bosses and help new players clear them.

💎 Patch 1.1.0: "TREASURES BELOW"!

The next major milestone, RavenQuest's first "mini-expansion," has been named! Prepare to delve into "Treasures Below."

  • This update will introduce the full $QUEST 2.0 reward ecosystem and mark RavenQuest’s debut on the Epic Games platform.

The devs promise more reveals soon, teasing there's still "more we’re keeping secret…" 👀

💰 ECONOMY & $QUEST ECOSYSTEM

This was a central theme this week, largely driven by Knighter's Roundtable appearance:

  • $QUEST Ecosystem 2.0 Announced: A "bold new evolution" is coming, promising expanded utility for $QUEST, new integrations (including with RavenIdle), and enhanced economic infrastructure.
  • RavenIdle Teased for Roundtable Reveal: Knighter set the stage to announce the release date for RavenIdle, a new game in the $QUEST ecosystem, during the Guilds Roundtable (see recap below for the juicy details!). $QUEST and NFTs are poised to play an even bigger role across multiple titles.
  • Studio Growth & Resilience: Knighter delivered a strong message about Tavernlight Games' stability and growth plans amidst broader market downturns, reaffirming their long-term vision and financial preparedness. "We haven't sold a single token."

🐛 Bug Fixes Deployed (June 12th):

Resolved an issue with certain food effects stacking incorrectly.


🎭 COMMUNITY & CULTURE

🎙️ Guilds Roundtable: Episode 8 Recap (More Below!): 

The VOD is now available! Watch it on YouTube: RavenQuest Guilds Roundtable: Episode 8. Knighter dropped heavy alpha and engaged in deep discussions with community leaders.

📣 Raven-Shouts & Giveaways Channel Live!

A new Discord channel (⁠🎯┃raven-shout) and role (🎯 Raven Shouts - get it in ⁠🎯┃choose-your-roles) are now live! Get pinged for live giveaways from streamers and creators. Example given: 1,000 RavenCoins & RavenPacks every 30 minutes during specific streams!

🛠️ Knighter’s Forge – Launching Next Week!

The CEO is going unscripted! Each week, Knighter will respond directly via video to 1-3 top upvoted community forum ideas (from ⁠🎯┃general-feedback) with his feedback, behind-the-scenes dev insights, and potentially even rewards for the best ideas. This is a fantastic new avenue for direct community engagement and idea implementation!

  • Immutable X (IMX) Shoutout: Knighter shared a positive tweet from Immutable regarding RavenQuest, signaling strong platform partnership. Link to IMX Tweet

🧙‍♂️ LANDOWNERS:

No new specific Landowner Announcements this week via the digest, but Knighter did announce during the Roundtable that RavenIdle early playtest access for Landowners will begin around June 17th, with full RavenIdle Season 0 Launch before the end of June! This is a major new utility for land.

🔮 LOOKING AHEAD

Patch 1.0.9.5 is setting the stage for RavenQuest's biggest leap yet — 1.1.0: “Treasures Below.” New archetypes, expanded rewards, and cross-game potential via the Epic Games launch await. The ceiling just got higher. Are you ready to climb?


💬 Guild Roundtable Recap (Ep. 9):

Episode 9 of the Guilds Roundtable, hosted by Jyrmz from RavenQuest.tools in the official RavenQuest Discord Stage, was buzzing with the aftershocks of Knighter's massive alpha drops from the previous week and looked ahead to the imminent Patch 1.0.9.5. The panel, including SinandPunishment, WT7791, and Vetronix, along with Schawkey and Shavvir, dove into community reactions and strategic outlooks. Sadly we were missing a participant, Neemos, who will likely be featured in a future episode.

The VOD for Roundtable Ep. 9 will be available on the gg.tools YouTube channel

Key Discussion Anchors & Community Pulse:

📈 Initial Reactions to Patch 1.0.9.5

Level Cap to 80: General excitement mixed with a pragmatic understanding of the grind. Players are keen for more Skill/Attribute points. WT jested about the grind, while others see it as a necessary step for character power progression.

Team Boss Bounties: High anticipation for this! Vetronix: "We need that. We want that. We want that soon and we're desperate for it at this stage." The idea of making iconic bosses replayable for relevant rewards (Fame, Emblems) and helping newer players was widely praised. Questions arose about mechanics: "Are they going to add more mechanics to it or just bump the numbers up?" (Jyrmz).

🤯 Alpha Aftershock – What Stuck from Knighter’s Big Reveal (Ep. 8)?

The panel reflected on the sheer volume of information from Knighter's previous appearance. Expeditions (randomly generated roguelike dungeons), the new Archetypes (Naturalist & Ballistics), the Epic Games collab, and the $QUEST 2.0 Ecosystem / RavenIdle plans were still hot topics.

SinandPunishment: "My stream is just high energy along with me. They keep me going, man... Iron sharpens iron right so when one person's working hard, you might not know but you are motivating somebody else." (Reflecting the positive community energy Knighter's announcements spurred).

💎 Speculation Circle: What Could "Treasures Below" (Patch 1.1.0) Really Mean?

With the mini-expansion officially named, theories abounded. Could it mean literal underground dungeons or new mining-focused biomes? New resource layers? The community is eager for more teasers.

🛡️ Guild Wars Meta Shift – The Rise of Tankiness & Objective Play

Schawkey (TG) noted a significant shift: "We have noticed a big shift into tankiness. The opponents, they were full tanky, even archers, everybody... Tanky and two healers, we couldn't do much." He elaborated that guilds like SMK were winning through objective control and distraction rather than pure PvP dominance.

Vetronix concurred: "The tankiness is actually very interesting... this week it was just crazy. Like literally the guy that was running the flag had that whole Protection tree including both Unchained and Unbreakable." He suggested the Protection tree, particularly Unchained, might still be "a bit too strong."

Jyrmz mused on flag carrier mechanics, wondering if changes there could disincentivize full tank flag runners.

💰 Crafting Economy Concerns & Potential Solutions

Shavvir raised a critical point: "It's really fun, the crafting, but it's very unsatisfactory when... your craft should and at best you can like not go minus on it a lot of the time." He noted that high XP from crafting leads to combat levels outpacing gear, with players using crafting to "buy XP."

Solutions Proposed:

    • Vetronix: "Minimize the amount you can craft in a day... Right now one person can craft for the whole server."
    • Billionfootball (from previous discussion, still relevant): Requiring materials to fix durability (coming in 1.1.0!) to create demand for crafters.
    • Shavvir: Community projects as Silver sinks (e.g., building a lighthouse for regional buffs). Allowing players to break down unwanted crafts for partial material returns.

🦑 Sea Content Revitalization

WT (GXE) lamented the "dead" feeling of the sea post-fishing changes and advocated for more incentives.

Shavvir suggested incredible ideas: weather effects impacting navigation requiring lighthouse functionality, larger multiplayer ships with crew positions, roaming NPC merchant ships/naval patrols, sea monsters (Kraken/Megalodon), and ship-to-ship grappling. Jyrmz loved the weather idea, recalling Sea of Thieves.

🔥 Knighter's Forge Initiative – Community Reaction

Mixed but generally positive. Vetronix expressed a desire for the dev team to focus purely on content delivery: "I think they just should focus on getting content delivered as soon as they can."

WT (GXE) saw the value but also urged balance: "We got the foundation. We got the beautiful house. Let's just fix the little stuff... and then get the roadmap going."

Shavvir felt it was important to analyze why players might be leaving or less engaged, suggesting the Forge could address underlying issues.

Overall Roundtable Sentiment: 
A blend of high excitement for upcoming content (especially Boss Bounties and 1.1.0 features like Expeditions), ongoing strategic discussions about the current meta (Guild War tankiness, crafting profitability), and a strong community desire for more engaging systems (especially at sea). The direct line to Knighter and the new "Knighter's Forge" initiative are seen as positive steps in developer communication.

Catch the full VOD of Guilds Roundtable Episode 9 for all the nuances!


✅ Conclusion:

Week 13 was a critical period of groundwork and grand revelations in RavenQuest. While the immediate in-game changes were focused refinements like Moa breeding tweaks and broker optimizations, the announcements surrounding  $QUEST Ecosystem 2.0, RavenIdle, and the naming of Patch 1.1.0 as "Treasures Below" have sent ripples of excitement throughout the community. The imminent arrival of Patch 1.0.9.5, with its Level 80 cap increase and Team Boss Bounties, serves as the perfect appetizer for the mini-expansion feast to come.

On the RavenQuest.tools front, the launch of our $QUEST Calculator adds another powerful utility to your arsenal, the Raven's Quill Challenge invites your creative contributions, and the sneak peek at our Build Planner shows our commitment to deep, MMO-centric tooling.

The Guilds Roundtable continues to be an invaluable space for dissecting these changes, with Knighter's direct alpha drops providing unprecedented insight into the development roadmap – from Expeditions and new Archetypes to the Epic Games launch. As Tavernlight Games confidently navigates the broader market and scales its team, the future of RavenQuest and its interconnected ecosystem looks incredibly ambitious and bright. Prepare your picks and polish your gear, Adventurers – "Treasures Below" awaits! 🕯️

See you next week, Adventurers! 👋


🤝 Stay Connected with RavenQuest.tools:

– Tailored by FoolishSend, of the RavenQuest.tools Team 🕯️