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RavenQuest Week #8 Recap (Updates, Changelog, Roundtable Summary)

RavenQuest Week #8 Recap (Updates, Changelog, Roundtable Summary)

Published at May 13, 2025
β€’10 min read
β€’News

Hey Adventurers! πŸ‘‹

Another sun sets on a week of seismic shifts in RavenQuest, Adventurers! From May 5th to May 12th, the very foundations of the economy rumbled with back-to-back patches, the long-whispered Veiled Cards were finally laid on the table, and the call went out for your ingenuity to shape the future of combat itself. Even the digital Γ¦ther hiccuped, but like true champions, the realm (and its guardians) persevered. RavenQuest.tools has sifted through the patch notes, community chatter, and Roundtable revelations to bring you the vital intel. Strap in!


πŸ› οΈ RavenQuest.tools Updates

This week, the RavenQuest.tools team has been hard at work refining our existing utilities and continuing development on the exciting new features we teased at last week's Guild Roundtable! While no major new tools dropped in the last seven days, progress is steady.

Still in the Pipeline

  • πŸ—ΊοΈ Interactive Map: Your go-to for tracking quests, dynamic events, and those elusive Ravencrest Emblems!
  • 🏰 Guild Management Tools: We're focused on building robust tools to simplify guild leadership and organization.
  • πŸ“š Comprehensive Database Pages: Get ready for deep dives into Materials, Equipment, Consumables, and much more.
  • πŸ’° Silver/QUEST/USD Calculators: For quick and easy value conversions to understand your earnings and item worth.

We're committed to delivering high-quality, community-driven resources. Your input from the Roundtables and our Discord directly shapes our development priorities. Keep the great ideas coming, and stay tuned for updates as these powerful tools get closer to launch! ✨


πŸ“œ RavenQuest Game Updates

The RavenQuest devs were on an absolute tear this week, delivering a rapid one-two punch of patches that significantly altered core gameplay systems, alongside managing some unexpected server events.

🎴 Patch 1.0.7 Arrives

This patch finally lifted the curtain on several anticipated features and quality-of-life improvements:

  • πŸƒ Veiled Cards System Debut: The wait is over! This mysterious new system introduces a fresh layer of gameplay, collection, and potential power.
  • πŸŽ’ Creature Loot Backpack: A much-needed dedicated backpack for all adventurers to streamline the management of monster drops.
  • 🐴 Moa & Cosmetic Minting Now LIVE: Take true ownership! You can now mint your prized Moas and hard-earned cosmetic items.
  • 🎣 Fishing Tweaks & Warforged Transfer Support: Adjustments to fishing mechanics and crucial support for Warforged character transfers have been implemented.
  • ✨ Cosmetic QoL Upgrades: Enhancements to make your cosmetic experience smoother.

🌟 Patch 1.0.7.1 Follows

Barely giving players time to digest 1.0.7, this follow-up patch landed swiftly, directly incorporating community and Landowner feedback with major system upgrades:

πŸ‘‘ Renown Revamp (Phase 1): 

Your Renown multiplier now grants an additional, significant benefit – it boosts your base Effort generation! More Renown = more Effort = do more, faster. The dev team has emphasized that they are "continuing to cook additional benefits to Renown."

πŸ“¦ Primed Tradepack Overhaul

  • Now requires 10 Primed Tradepack Certificates to craft (up from 1).
  • Rewards a massive 10x the amount of Merchant Influence.
  • Crucially, now also generates the FULL Silver amount of a regular Tradepack, with Merchant Influence as an added bonus.
  • The Effort cost and Material cost remain at the base rate (they are not multiplied by 10).
  • This transforms Primed Tradepacks from a niche, often frustrating choice into a "no-brainer, rewarding option," making Primed Tradepack Certificates significantly more valuable.

✨ Primed Tradepack Enhancers Introduced: A new way for $QUEST to empower your trade! Spending $QUEST in-game (on Silver conversion, RavenCards, etc.) now gives adventurers a chance to obtain Primed Tradepack Enhancers. These are consumable charges that, when used in crafting a Primed Tradepack (still requiring Certificates), further boost the Merchant Influence gained upon delivery. Your current Enhancer charges are visible in the Tradepack UI.

Get the full patch details straight from the source:

⚠️ Server Hiccups & Player Compensation

The digital realm experienced some turbulence as an NA-based server responsible for daily resets and chest distribution crashed. This impacted chest drops, Adventure Board resets, and login stability for a period.

Swift Resolution: The team addressed the issue quickly, with full systems restored by Sunday morning. Additionally, to make things right, impacted players are slated to receive $50 in RavenPacks each. A solid response from the devs!

🌐 Economy & $QUEST Ecosystem

  • πŸ”„ Deposit/Withdrawal Functionality Restored: An IMX-side issue that had temporarily halted asset movement was escalated by the RavenQuest team and successfully resolved. The page is now fully functional.
  • πŸ’‘ Deeper Renown Rework Underway: Knighter highlighted that the dev team is actively redesigning the Fame Reward Pool and the broader Renown System to ensure it carries "far more meaningful weight in the ecosystem." The Effort generation boost in 1.0.7.1 is just the first taste of these deeper changes.

πŸ“£ The GOAT's Announcement

Just as the week was closing (or rather, as the new one dawned!), CEO Knighter dropped a significant update, sharing personal notes, roadmap adjustments, and a look at what’s immediately ahead. Here are the key takeaways from his dispatch:

πŸŽ‰ 75,000 Discord Adventurers!

A huge milestone reflecting the community's rapid growth. Knighter expressed gratitude: "Thank you all for being part of this journey β€” your passion fuels everything we do, everyday."

πŸ—“οΈ Patch 1.0.8 Delayed to May 19th 

Due to the larger-than-expected scope of 1.0.7 and 1.0.7.1. Patches 1.0.8 & 1.0.9 will focus on gameplay improvements, economy balancing, and server stability.

πŸš€ Patch 1.1.0 - A Major Milestone

This will be RavenQuest's largest update yet, bringing new content, systems, and "sizeable improvements to reward pools." Expect a large marketing push, its own trailer, and multiple teaser videos. Some roadmap items are shifting, with big features moving up to 1.1.0! An updated roadmap is coming soon.

🌐 Server Optimizations & Mass NFT Deposit

New server optimizations (QA'd for stability) are deploying "tomorrow" (referring to May 13th/14th). Mass NFT Deposit for RavenCards is aimed for "this Wednesday" (May 15th), pending final QA. No more click-by-click agony!

βš”οΈ Enhanced Guild War System (Warbands + MMR) - SOON!

QA is "currently feeling confident" this will be ready for next Tuesday’s patch (May 20th/21st). This means this coming Saturday (May 18th) will be the FINAL Guild War under the current system. Bidding will close after Saturday until the new system deploys.

Expect: Even matchmaking, guild-wide participation, increased rewards for top MMR Guilds, and other accessibility changes. (As always, subject to final QA!)

πŸ’Έ Economy, Renown & Ecosystem Improvements

Work continues on a simpler, instant swap system for $QUEST <> Silver & $QUEST <> Primed Tradepack Certificates using an in-game liquidity pool. Patch 1.1.0 will bring Major Improvements to Fame & Guild Fame Reward Pools and significantly improved value for Renown.

🐞 Moa Breeding Bugfix Clarification

A bug allowing Moas to occasionally breed a tier higher was fixed a couple of patches ago; the fix missed the notes.

πŸƒ Veiled Cards - Temporary Pause & Rework

While initially exciting, the drop rate is felt to be too high, and the reward structure isn't quite right, especially for top-rarity cards. Veiled Card drops will be TEMPORARILY disabled on "Wednesday" (May 15th) while adjustments are made for a better fit. They will return "very soon."

πŸ“ˆ Primed Tradepacks 

The recent changes are a massive success: Certificate value is up, more players are running them, and the oversupply is burning off. This trend is expected to stabilize over the next week or two.

βš–οΈ In-Game Economy Balancing (Active Focus) 

With increased Silver generation from new Tradepack systems, the team is already working on adjustments to bring the overall Silver economy "back into a healthier state."

@Knighter (AKA The GOAT) --

We all love you, yes we said it back!

You can find this announcement here in their official discord!


πŸŽͺ Community & Culture

🎨 Design Your Own Archetype Contest is LIVE!

    • This is your chance to leave a permanent mark on RavenQuest! Submit your original Archetype concept.
    • Templates, format guidelines, and examples are available.
    • The Top 5 entries will each receive $200 in RavenPacks, and one could become the next playable class after Ballistics & Naturalist! Total prize pool: $1,000 in RavenPacks.

Check out the discord post

πŸ“† Submissions are due 5/17/2025 <– SUBMIT HERE


πŸ’¬ Guilds Roundtable Recap

This week's Roundtable buzzed with the implications of the back-to-back patches, the new Veiled Cards system, and the exciting Archetype Design contest! Key figures like @DudeNFT, @CustomeTV, @Mr.House@Nova@Kiszer @Luuu90, and our own @Jyrmz dove into the details with a brief appearance by Mr. Moneybags @WelshTG himself.

πŸ”₯ Patch 1.0.7 & 1.0.7.1 – Rapid Fire Updates and Ecosystem Evolution

The whirlwind of changes, from Veiled Cards to the Primed Tradepack overhaul, dominated the conversation. The agility of the dev team was noted, with a general appreciation for quick responses to feedback, even if the pace felt intense.

πŸƒ Veiled Cards

The launch of Veiled Cards sparked immediate curiosity and strategic thinking. The system is seen as a bridge and an opportunity.

Web 2.5 Bridge: CustomeTV highlighted its accessibility: "Now I can play for free... and earn a web three asset just as a random drop that I can go turn in... and then do web three stuff with it if I wanted to."

Accessibility & Drop Rate: Nova shared positive early experiences: "I've gotten like 10 of them in maybe an hour and a half, two hours tops of grinding. So I feel like they're passing them out at a really good rate." He added, "It gives access for free players... to just go unlock like the common and uncommon cards very easily to help build out their builds."

Economic Potential & Strategic Depth: Nova also noted, "You can actually extract them and put them to the marketplace for what seems to be a small profit at the moment." Kiszer saw the bigger picture: "It gets filled out and a lot of things on top of it just really nice. Because obviously Raven cards are one of those things that can make a huge difference in how strong you are." He concluded, "It's a great system... just for getting free to play players more options and allowing them to hang with people who are spending money."

πŸ“¦ Primed Tradepack Changes

The significant buffs to Primed Tradepacks in 1.0.7.1, directly addressing Landowner feedback, were a major focus.

Risk, Reward & Strategy: Mr. House observed the shifting landscape: "There's a lot more risk to a lot of silver generating activities, but the payoff maybe on the reward side of it is also greater." This sentiment was echoed by tactical approaches, like one speaker’s plan: "I'm gonna wait for people to get excited about the new changes, run a bunch of prime trade packs, and then hopefully later on, the pool will be a little bit less diluted."

Economic Impact & Competition: Kiszer voiced a common concern: "I'm worried that this will affect the market... with people needing a lot less materials now to run all of their packs every week." DudeNFT touched on the new competitive realities: "Now I'm competing with several Goliaths... if people were doing scholarship stuff, now they are going to do a lot larger."

The Value Proposition: The sheer improvement was undeniable, as one speaker calculated: "The silver you're earning on top of the 10 AG conversion influence is like bonus quest. Now you have 18,000 silver for one quest."

Personal Economic Plays: DudeNFT revealed a bold move: "I shorted silver... I sold everything for quest because I knew that inflation was coming."

🎨 Archetype Design Contest

The chance for players to co-create the next Archetypes generated significant buzz and discussion about game balance and future class needs.

The Balancing Act: Nova hit on the core challenge: "Balancing is always a teeter-totter back and forth to see where things land. It's an ongoing process." And the risks: "...if you come and swing a nerf bat, it can upset a large portion of the community."

Current Class Gaps & Desires: Healers were a focus. Nova stated, "Healers' biggest gripe right now is that it's hard for them to do content in the open world because they don't have enough damage." This led to innovative suggestions, with Kiszer proposing, "I would love to see a disc priest, WoW-type situation, where a healer heals by doing damage." More tank diversity was also requested.

Community Excitement: Despite the challenges, the potential is thrilling. Nova expressed, "With the archetype contest, I think we'll get some really, really cool ideas and some really cool builds coming up."

πŸ‘‘ Lucky Chest Season Wrap-Up

The conclusion of the Lucky Chest season and the permanent exclusivity of Kingmaker cosmetics prompted reflection on this type of event and what players value in cosmetic incentives.

πŸ’Έ $QUEST Utility & RavenQuest's Fame/Reward Pool Rework

While direct $QUEST utility discussions were minimal in this specific transcript, the broader economic health and the impact of systems like Renown were key. Luuu90 summed up the overarching economic design challenge: "You have to balance money spent, time invested, and player skill. It's the hardest part about any game to find the golden path in the middle." Knighter's teased overhaul of the Fame Reward Pool and Renown systems is highly anticipated, aiming to make Renown far more impactful. Kiszer noted the initial Renown buff: "With the change today, right? They get more effort with the renown and things like that."

πŸ’¬ Closing Thought from the Roundtable: 

The sentiment was clear – players are deeply invested, and their voices matter. As one speaker emphasized, regarding community feedback, "We can be speaking up about it... make sure the core community, people who really care about their game, are still having their voice being heard." From class design to economic flow, RavenQuest is evolving rapidly, and the community is eager to shape that future.


βœ… Conclusion: Evolution & Empowerment!

Week 8 was a testament to RavenQuest's dynamic development and the power of community feedback. Back-to-back patches brought significant, player-influenced changes to core systems like Renown and Primed Tradepacks, making them far more rewarding. The Veiled Cards system adds a new layer of intrigue, and the Archetype Design contest hands the creative reins to the players themselves.

While server hiccups and IMX issues provided some bumps, the team's swift responses and transparency are commendable. The focus remains clear: building a sustainable, engaging Web3 MMO for the long haul.

Looking Ahead:

  • 🧠 Ongoing updates to Renown and Fame Rewards – expect more impact!
  • πŸ› οΈ Focus shifting to delivering Early Access promised features.
  • πŸ“¬ Continued stabilization of IMX systems.
  • 🎨 Your Archetype design could become RavenQuest canon!

See you next week, Adventurers! πŸ‘‹


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– Authored by FoolishSend, of the RavenQuest.tools Team πŸ•―️